Mission 3 - Capture the Flag
- Danguinius
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Re: Mission 3 - Capture the Flag
Prim,
A few questions about this mission. First, part of the original post says that the mission has random game length (thus 5-7 turns), but another part says that Turn 6 is the all important turn. I`m assuming the first part is correct, right?
Also, the original post says something about guarding the objective in your own deployment area with "troops", does thi smean only scoring units can contest? Or, can anything contest (empty transports, lonely survivors from nearly wiped out units, immobilized vehicles, etc.)? Also, what is "contesting" (i.e. touching the marker? within 3"? within 6"). Just want to know before I make a list!
Danguinius
A few questions about this mission. First, part of the original post says that the mission has random game length (thus 5-7 turns), but another part says that Turn 6 is the all important turn. I`m assuming the first part is correct, right?
Also, the original post says something about guarding the objective in your own deployment area with "troops", does thi smean only scoring units can contest? Or, can anything contest (empty transports, lonely survivors from nearly wiped out units, immobilized vehicles, etc.)? Also, what is "contesting" (i.e. touching the marker? within 3"? within 6"). Just want to know before I make a list!
Danguinius
We are the Blood Angels, and we fear not. We are proud sons of the Imperium and the protectors of mankind. We are the Angels of Death and the Emperor`s Wrath – D(S)anguinius
Re: Mission 3 - Capture the Flag
Sorry for the confusion. I altered the game length after another post about going 1st/2nd and the benefits of doing so. I will update the bottom section when I get home as editing things from my phone is a pain. The game has a random turn length.
Any unit can contest an objective as normal.
Player A's normal scoring units (i.e. Troops) are scoring. In addition, all of Player B's non-vehicle units are scoring.
You cannot claim your own objective, but you can contest it.
You will need to claim the objective in the enemy deployment zone to win.
Any unit can contest an objective as normal.
Player A's normal scoring units (i.e. Troops) are scoring. In addition, all of Player B's non-vehicle units are scoring.
You cannot claim your own objective, but you can contest it.
You will need to claim the objective in the enemy deployment zone to win.
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- Admiral-Badruck
- Destroyer of Worlds
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Re: Mission 3 - Capture the Flag
A second reading of this mission makes me wonder why people would not just try an table their opponent to win. It might be worth saying tabling make people want to quit the hobby. I can tell you that blood angles are very good at tabling people. Not sure if that is the best way to to the win conditions.
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MIJ
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Re: Mission 3 - Capture the Flag
Tabling your opponent is ALWAYS a way to win in 40k, regardless of mission, tournament etc. I have added no new rules here.Admiral-Badruck wrote:A second reading of this mission makes me wonder why people would not just try an table their opponent to win. It might be worth saying tabling make people want to quit the hobby. I can tell you that blood angles are very good at tabling people. Not sure if that is the best way to to the win conditions.
There is no special benefit to doing so in this case and generally it isnt that easy to do so. I have won very few games that way, and a canny opponent will find ways to prevent it rather than just blindly throwing units into a meat grinder and sometimes going all out to try and kill every unit can lead to losing the game as you get greedy and try to do too much or you leave yourself out of position to contest and score a draw.
It's true that it is demoralising for your opponent though, so I would prefer it if people tried to win the missions, which should always be your first priority.
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- Admiral-Badruck
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Re: Mission 3 - Capture the Flag
Hummmmmm not sure about this mission either. I will have ago at it tonight an see if I can break it.
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MIJ
Consider me a member of the "we love badruck" fan-club.
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Re: Mission 3 - Capture the Flag
i see outflank armys having a huge advantage as b player in this mission
Re: Mission 3 - Capture the Flag
Yes they do, especially if they have the option of rerolling where their reserves enter from.BloodByam wrote:i see outflank armys having a huge advantage as b player in this mission
Of course, since both sides get a player B, you'll have to be watching your own flanks as well.
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- Dungeon Lord
- Legend
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Re: Mission 3 - Capture the Flag
I will have read though the comments again. But where do the flank attack come on and up to half of player B's units come on in the first turn. So out of 3 units does only one come on?
Re: Mission 3 - Capture the Flag
The same way flank attack models always come on. Short table edges. (Unless they are wolf scouts or have Snikrot in the unit).Dungeon Lord wrote:I will have read though the comments again. But where do the flank attack come on and up to half of player B's units come on in the first turn. So out of 3 units does only one come on?
With other "deploy half" rules such as Deathwing and Droppod Assaults, you round up, not down. So out of 3 you would get 2 on turn 1 and 1 as a reserve roll, except Daemons, who have their own rules for this kind of thing. (Deathwing and Droppod armies will need to figure out their Terminator/Droppod allowances and their non-Terminator/non-Droppod allowances separately).
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- Dungeon Lord
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Re: Mission 3 - Capture the Flag
After playing a practice game yesterday with this scenario, it seems very difficult to grab the enemy's object and quite easy to defend your own. Which will result in a lot of draws in this scenario with neither side being able to grab the others' objective. Is there another a secondary objective to decide on the winner? (Other than wiping out the enemy) eg Kill points or something more interesting.
Also, to claim/contest, do you need to be in base to base?
Also, to claim/contest, do you need to be in base to base?