Tsu Rpg Society Newsletter. 2010-2014 The stars were right
Posted: Sat Jan 26, 2013 12:29 am
The stars were right once again these past two Fridays as our humble group met for some long over due roleplay games. We completed a one shot in 2 sessions. A record for us. We are getting faster. We being me, Moyashimaru and another chap as the core 3 members plus Dave when he is free. Dave, that reminds me, G still has some dice he picked up for you from the US last time he visited.
We formed in 2010 with the intent to get a small group going and have played quite a few scenarios and mini campaigns so far. Now in our third year I thought it would be a good chance to recap here what we have played for posterity.
2010: Our first game was Nightmare in Silence a pulpy German Expressionist adventure based on The Cabinet of Dr Caligari. Many strange vistas as our players took on the role of actors within a silent movie that had taken control of it's audience. Lovecraftian celluloid?
2010: Bright Young Things. A 1920 adventure set in London. The investigators were on the trail of Brilliant Chang, aristocrats with money and occult power beneath the surface of the city. This lead to the discovery of a weird group of dilettantes making movies in the caverns below the city that were once used by the Hellfire club. A Tsuthagua spawn was summoned by these weird rituals and the investigators dealt with the monster accordingly.
2011: Moyashimaru ran a mini campaign called The Pale God. We played this over 5 months or so and really took our time but it was a lot of fun. Set in Halfax Nova Scotia in the 20's the party were on the trail of a strange brood and encountered a brood of Eihort below an old house just on the edge of town. They also discovered tunnels that lead to a portal that took them to Germany where they rescued a girl from a house. Her Uncle was a strange Mage or Warlock who had summoned the Brood? Anyway the party brought in the help of local students at the University to banish this thing. They succeed but the Brood will return a year from now? What happened next?
2011: The Chronicles of Future Earth. Good fun had in this far future Earth setting where Earths forgotten the old ways and pretty much started over but has some nice tech and guns. This was a sci fi/fantasy one shot played over two sessions. Our heroes journey underground to fight lizard snake creatures and all kinds of weird monsters before discovering the Sleeper. An ancestor from Earths past who has been locked in cryosleep. He tells of the wars between old ones and has much information worthy for the record books.
2011: Moyashimaru runs another Nova Scotia one shot, homebrew I think, with something in the basement of the house but we never found out what. Time beat us.
2011: Another adventure set in Nova Scotia. This was out in the country somewhere on the trail of a strange bird or weird falcon that had escaped from a box hidden in a cave down on the beach. A fog descended into the town and we were warned to leave by the local Indian elders. Of course we stayed and holed up in a hotel while the strange fog moved in and devoured everything. We left town the next day having encountered nothing but severe sanity loss. I really enjoyed the fear in this one.
2012: The Spawn of Azathoth. Our one and only campaign for 2012 ran from January to May and was completed in 7 sessions. 5 around the table and two skyped. This was a dreamlands campaign set in Lovecraft's dreamlands and his hometown of Providence Rhode Island. Too much to recall here but our heroes got through it, one ended up immersed in a cave in Tibet in eternal meditation and the other made it home to Providence in time for tea.
2012: Moyashimaru ran a series of ones shots or a one shot using a system he concocted called Dungeon Delve. We played this as a group of 4 with Dave and had great fun in a classic Dungeon Crawl with a simple rules light system with slime pits and Indy Jones style traps and bridges. Great stuff.
2012: A short interlude from the big RPG stuff with a game of Fiasco (fantastic storytelling system) using the Bookhounds of London setting and a half assed game of Fury of Dracula that descends into sleep-age and beer spillage.
2013: Our first game this year has just concluded with Horrors from Yuggoth. 1928. An expedition of Polar Horror in the Arctic archipelago of Svalgard. A team of adventurers working for the US are sent on a special ops mission to rescue the stranded Nobile expedition (Mussolini's boys) who have gone missing and are trapped on the ice somewhere. In what is set to be a simple recuse mission soon turns into a race against time for alien weaponry between Russian sailors, Italians and Uncle Sam. Also there is the organic village below the ice to deal with not to mention the Mi-Go who have been breeding Walrus men to guard their technology and alien research ship docked below the village. Luckily our heroes work together with the Russians and uncover and escape from the frozen pack ice and unaccountable horrors from Yuggoth. Very pulpy and easy to play in two sessions this was an Age of Cthulhu module based on events in our history.
Thanks for the good times guys, it's been a blast. And the next question is what's next?
We formed in 2010 with the intent to get a small group going and have played quite a few scenarios and mini campaigns so far. Now in our third year I thought it would be a good chance to recap here what we have played for posterity.
2010: Our first game was Nightmare in Silence a pulpy German Expressionist adventure based on The Cabinet of Dr Caligari. Many strange vistas as our players took on the role of actors within a silent movie that had taken control of it's audience. Lovecraftian celluloid?
2010: Bright Young Things. A 1920 adventure set in London. The investigators were on the trail of Brilliant Chang, aristocrats with money and occult power beneath the surface of the city. This lead to the discovery of a weird group of dilettantes making movies in the caverns below the city that were once used by the Hellfire club. A Tsuthagua spawn was summoned by these weird rituals and the investigators dealt with the monster accordingly.
2011: Moyashimaru ran a mini campaign called The Pale God. We played this over 5 months or so and really took our time but it was a lot of fun. Set in Halfax Nova Scotia in the 20's the party were on the trail of a strange brood and encountered a brood of Eihort below an old house just on the edge of town. They also discovered tunnels that lead to a portal that took them to Germany where they rescued a girl from a house. Her Uncle was a strange Mage or Warlock who had summoned the Brood? Anyway the party brought in the help of local students at the University to banish this thing. They succeed but the Brood will return a year from now? What happened next?
2011: The Chronicles of Future Earth. Good fun had in this far future Earth setting where Earths forgotten the old ways and pretty much started over but has some nice tech and guns. This was a sci fi/fantasy one shot played over two sessions. Our heroes journey underground to fight lizard snake creatures and all kinds of weird monsters before discovering the Sleeper. An ancestor from Earths past who has been locked in cryosleep. He tells of the wars between old ones and has much information worthy for the record books.
2011: Moyashimaru runs another Nova Scotia one shot, homebrew I think, with something in the basement of the house but we never found out what. Time beat us.
2011: Another adventure set in Nova Scotia. This was out in the country somewhere on the trail of a strange bird or weird falcon that had escaped from a box hidden in a cave down on the beach. A fog descended into the town and we were warned to leave by the local Indian elders. Of course we stayed and holed up in a hotel while the strange fog moved in and devoured everything. We left town the next day having encountered nothing but severe sanity loss. I really enjoyed the fear in this one.
2012: The Spawn of Azathoth. Our one and only campaign for 2012 ran from January to May and was completed in 7 sessions. 5 around the table and two skyped. This was a dreamlands campaign set in Lovecraft's dreamlands and his hometown of Providence Rhode Island. Too much to recall here but our heroes got through it, one ended up immersed in a cave in Tibet in eternal meditation and the other made it home to Providence in time for tea.
2012: Moyashimaru ran a series of ones shots or a one shot using a system he concocted called Dungeon Delve. We played this as a group of 4 with Dave and had great fun in a classic Dungeon Crawl with a simple rules light system with slime pits and Indy Jones style traps and bridges. Great stuff.
2012: A short interlude from the big RPG stuff with a game of Fiasco (fantastic storytelling system) using the Bookhounds of London setting and a half assed game of Fury of Dracula that descends into sleep-age and beer spillage.
2013: Our first game this year has just concluded with Horrors from Yuggoth. 1928. An expedition of Polar Horror in the Arctic archipelago of Svalgard. A team of adventurers working for the US are sent on a special ops mission to rescue the stranded Nobile expedition (Mussolini's boys) who have gone missing and are trapped on the ice somewhere. In what is set to be a simple recuse mission soon turns into a race against time for alien weaponry between Russian sailors, Italians and Uncle Sam. Also there is the organic village below the ice to deal with not to mention the Mi-Go who have been breeding Walrus men to guard their technology and alien research ship docked below the village. Luckily our heroes work together with the Russians and uncover and escape from the frozen pack ice and unaccountable horrors from Yuggoth. Very pulpy and easy to play in two sessions this was an Age of Cthulhu module based on events in our history.
Thanks for the good times guys, it's been a blast. And the next question is what's next?