First, here's some basic info on SR quoted from another thread (and edited slightly).
Shadowrun (Saturday, March 5 in Tsu)
Background
The year is 2057, and the world has changed.
The return of magic to the world, the augmentation of the human body through cyberware, the evolution of the 'Matrix', the appearance of dragons and other beasts of legend, and natural and unnatural disasters resulting in famine and epidemics are just a few of the factors which have brought the changes about. Out of the abyss, megacorporations have emerged as the new superpowers, and when they need a job done by deniable assets, they turn to you, the Shadowrunners.
At the risk of oversimplifying, it's Cyberpunk meets fantasy. Menacing, treacherous, and a lot of fun.
Game Mechanics
Like Dark Heresy, Shadowrun deals in degrees of success. Dice rolls are success tests in which you roll multiple dice against a target number. The more successes you roll, the more convincing your con, the more penetrating your flechette round, or the more keen your perception.
For those of you who are familiar with the setting and rules, we'll be playing 4th Ed. game mechanics, but set a bit further back in time. I'm still undecided on whether to use the new augmented reality (AR) or stick with the older matrix. (In the past, with the matrix, I've always insisted on having deckers be NPCs to keep everyone involved in the game.)
A note about my GM-ing style and the game system
I emphasize drama, dialogue. If played to the letter, Shadowrun can become bogged down in rules, modifiers, and resistance tests. My version is slightly streamlined to keep as much emphasis as possible on role play and pace. It's also worth noting that unlike DnD, where a high-level fighter might single-handedly cleave through an entire army of goblins, weapons in Shadowrun really hurt. It's possible to take 'deadly' damage off one lucky shot from an untrained sprawl ganger. Fighting is often necessary, but reading the situation and acting creatively will take you further.
Player Slots
1. Rich
2. Pat
3. Vincent
4. <Moyashimaru in the afternoon?>
5. ...
I have a number of pre-generated characters we can use to save time. If anyone has their heart set on creating a character from scratch, let me know.