Prim's Game
Posted: Mon May 11, 2015 7:52 am
At NagoyaHammer this year, I ran a few games of my own, home-made gaming system. It's based on a few ideas I have been kicking around for a while now and I finally have a reason for getting it all down on paper so to speak. A friend of mine runs a small business selling 2D paper minis online and wanted a game to go alongside his products as a way to increase his business. Right now, neither of us are expecting to make millions or to replace GW, (we'd love to of course, but we are both trying to be realistic). For myself, I'd be happy to see my name in print and I am kind of sick of games that I enjoy being dropped by their writers and only surviving through the efforts of dozens of poorly thought out house rules. Hence, I am writing my own game and using my own (poorly thought out?) house rules.
The idea of the game is somewhere on the Mordheim/Cutlass/Malifaux end of the scale. A small skirmish game with maybe a dozen models per player maximum, backed up by a campaign system and continued development of both the setting and the rules. The plan is to do several versions of the game/rules to fit different purposes.
1: A simple version to be released for free as a demo pack alongside the existing 2D minis, with no plan to expand it.
2: A full version of the rules with all new races and concepts alongside brand new 2D minis, with plans to expand if things take off.
3: A full version of the rules using whatever minis people want to use as something to play at Joshin and to function as a test platform for new ideas and finding any potential flaws in the game.
Having run/played 5 games now, I think the core mechanics seem stable enough, though nowhere near ready to be released to the public just yet. More testing is very much needed, which I'm hoping a few of you will be willing to help out with. So, if you feel like playing some games of something new, with free rules and no need to buy any new minis, you should probably keep your eyes on the forum over the near future. It won't be easy though, my defensive attitude about criticism, crippling anxiety about being well suited to writing a game and my inherent laziness is a trifecta of hurdles to overcome.
Now, despite the comparisons drawn above, this game will NOT be Mordheim V2 or anything similar. As I add stuff to the game, I want to avoid plagiarizing existing works as much as possible. So, you will be able to use GW minis, but you shouldn't necessarily expect them to function in the same manner as they do in WFB. Certain traits may be emphasized, minimalized or simply removed in favour of game balance and differentiating it from what has come before. I will try to avoid changing stuff simply for the sake of change though.
Anyway, I hope that has given you something to think about and I will post more stuff up over the next few days so that you can get a better idea of what is what. With some support, I hope to make a game that all of us can enjoy playing.
The idea of the game is somewhere on the Mordheim/Cutlass/Malifaux end of the scale. A small skirmish game with maybe a dozen models per player maximum, backed up by a campaign system and continued development of both the setting and the rules. The plan is to do several versions of the game/rules to fit different purposes.
1: A simple version to be released for free as a demo pack alongside the existing 2D minis, with no plan to expand it.
2: A full version of the rules with all new races and concepts alongside brand new 2D minis, with plans to expand if things take off.
3: A full version of the rules using whatever minis people want to use as something to play at Joshin and to function as a test platform for new ideas and finding any potential flaws in the game.
Having run/played 5 games now, I think the core mechanics seem stable enough, though nowhere near ready to be released to the public just yet. More testing is very much needed, which I'm hoping a few of you will be willing to help out with. So, if you feel like playing some games of something new, with free rules and no need to buy any new minis, you should probably keep your eyes on the forum over the near future. It won't be easy though, my defensive attitude about criticism, crippling anxiety about being well suited to writing a game and my inherent laziness is a trifecta of hurdles to overcome.
Now, despite the comparisons drawn above, this game will NOT be Mordheim V2 or anything similar. As I add stuff to the game, I want to avoid plagiarizing existing works as much as possible. So, you will be able to use GW minis, but you shouldn't necessarily expect them to function in the same manner as they do in WFB. Certain traits may be emphasized, minimalized or simply removed in favour of game balance and differentiating it from what has come before. I will try to avoid changing stuff simply for the sake of change though.
Anyway, I hope that has given you something to think about and I will post more stuff up over the next few days so that you can get a better idea of what is what. With some support, I hope to make a game that all of us can enjoy playing.