NagoyaHammer 2016 - Warhammer 40,000

For the discussion of rules, games, missions and trash talk for NagoyaHammer 2016
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Primarch
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Re: NagoyaHammer 2016 - Warhammer 40,000

Post by Primarch » Fri Jan 01, 2016 5:04 pm

And what about those armies which don't get formations? Sisters? Dreadmob? Tyrants Legion? Every army list has FOC designations on it's units regardless of whether or not it has formations. They apply to everyone, new armies and old alike. Letting you mix in a second book to fill any holes should allow every force to be viable, even more so when you don't need the same army for every game.

Formations let you bypass the FOC entirely, so if people want to use them, then they should apply to everyone equally, so we should just forget about having the unit type limits on the missions. They aren't necessary after all. I'm happy to change things in the face of public opinion, it's you lot who are going to play the games.

So what do people say:
Keep things restricted as they are?
Or
Anything goes (within the general framework of playing for fun that we have at NagoyaHammer).
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Re: NagoyaHammer 2016 - Warhammer 40,000

Post by me_in_japan » Sat Jan 02, 2016 1:51 am

It's not that I'm dead set on using formations, and as you say, the house rules regarding allies for the demi-dexes addresses the FOC usability problem anyway, I was just (not very clearly, obviously) trying to express the idea that in the newer dexes formations don't add anything, but not having them takes away from how they "should" be played.

Take Harleys vs space marines.

Marines get the army wide USR ATSKNF. Harleys don't get an equivalent. But, all of the Harley formations have the same base bonus rule: old style fleet from turn 2. This is functionally an army wide USR, the only difference is that in order to get access to it the player needs to use formations.

So, to address your concerns regarding older codexes and formations: they don't lose out by not having them, because their USRs are written into their base rules. Newer dexes' USRs are meshed with the need to take formations.
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Re: NagoyaHammer 2016 - Warhammer 40,000

Post by Primarch » Sat Jan 02, 2016 2:03 am

Harlequins have no USRs in their unit entry? Really?
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Re: NagoyaHammer 2016 - Warhammer 40,000

Post by me_in_japan » Sat Jan 02, 2016 3:41 am

I mean army-wide USRs. Sorry if that wasn't clear. The equivalent of ATSKNF or chapter tactics.

I don't mean to be an ass about this. If you don't want to have formations at Naghammer then that's 100% fine by me. I was just bringing it up as a conversation point, inasmuch as the current batch of codexes seem to be using formations as a replacement for army-wide special rules.
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Re: NagoyaHammer 2016 - Warhammer 40,000

Post by job » Sat Jan 02, 2016 3:47 am

I understand MiJs point, but I'm with just sticking to the current rules laid out in the missions. Formations can be fun and even allow armies to be fluffy, but they are not essential and we have many months advance to make adjustments to the lists we bring. After all the missions are very fluffy the way they are written. Just my 2cents.
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Re: NagoyaHammer 2016 - Warhammer 40,000

Post by Primarch » Sat Jan 02, 2016 3:54 am

me_in_japan wrote:Marines get the army wide USR ATSKNF. Harleys don't get an equivalent.
While they aren't given a grand title of army wide special rules, ALL of the harlie infantry get Fear, Fleet, Furious Charge and Hit & Run, plus they have Move Through Cover due to their flip belts. The jetbikes get Fear, Furious Charge and Hit & Run and even the transports get Fear. Note that Rhinos don't get ATSKNF. That seems to be a fair selection of army wide rules from the USR section of the rulebook, so I don't really get your point that Harlequins don't have anything special going for them.

As I said, if people want to use formations then I'll let everyone decide, I really don't care.
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Re: NagoyaHammer 2016 - Warhammer 40,000

Post by Miguelsan » Sat Jan 02, 2016 2:58 pm

I can live without formations, I only brought it up because while reading dakka I found that Black Library had some at a discount because now information that used to be in one codex is spread all over the place and wanted to know what's our position on them for Naghammer.

M.

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Re: NagoyaHammer 2016 - Warhammer 40,000

Post by Auxryn » Sat Jan 09, 2016 1:15 pm

The rules say there can't be any overlap in units between the 3 armies we take. What does this mean exactly? Does it mean we can't make the same unit selections, or just that we can't reuse the same models?

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Re: NagoyaHammer 2016 - Warhammer 40,000

Post by Primarch » Sat Jan 09, 2016 5:24 pm

Auxryn wrote:The rules say there can't be any overlap in units between the 3 armies we take. What does this mean exactly? Does it mean we can't make the same unit selections, or just that we can't reuse the same models?
Since some of your units from game 1 and game 2 may reappear in game 3, you probably shouldn't have them in your game 3 army list. You can make the same unit selections IF you have the minis for it. Otherwise, you're going to find yourself with no reserves.
For example, lets say you have 1 unit of Bikes. You use the unit in game 1 and they escape off the board and go into your game 3 reserve. You also have the same unit in your game 3 list and deploy them on the table. When you get the option to call in your reserves, you have no bikes to bring in.
I guess you can do that if you really want to, but it puts you at a disadvantage.
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Re: NagoyaHammer 2016 - Warhammer 40,000

Post by job » Sun Jan 10, 2016 12:42 am

I just want to confirm one other point. When you write that the rule is "1 army/codex per game" and later in the next game it doesn't have to be the same army, it means a person could play DE one game and Eldar the next, am I correct? Or if play Chaos one game, I could bring demons or skitarii in another? Please tell me if this right or wrong. Just want to check I'm reading this correctly.

Cheers.
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