NH2016 - WH40K - Mission 2: Hold Out
NH2016 - WH40K - Mission 2: Hold Out
+++Enemy forces approaching+++
+++Threat level Omega+++
+++Hold the line at all costs+++
Force Selection
>750 Points<
Compulsory
2 Troops
1 Heavy Support
Optional
1 HQ
1 Elite
1 Heavy Support
2 Troops
1 Fortification
Other Requirements
Your compulsory Troops selections must begin the game deployed on the table. All other options (except fortifications) may be held in reserve.
Victory Conditions
For each enemy Non-Troop unit destroyed, you receive 1 Victory Point
For each enemy Troop unit destroyed, you receive 2 Victory Points
(If a unit is destroyed due to an assault from both players on the same team at the same initiative step, split the points between you).
Additional victory conditions. - Additional Victory Points are available for the First Blood, Linebreaker and potentially the Slay the Warlord victory condition. Each Warlord is worth 1 VP to the player which kills it.
The two top scoring players will be the winners of the scenario.
Any Troops left alive at the end of the game should be put to one side to form a potential reserve for game 3.
+++Threat level Omega+++
+++Hold the line at all costs+++
Force Selection
>750 Points<
Compulsory
2 Troops
1 Heavy Support
Optional
1 HQ
1 Elite
1 Heavy Support
2 Troops
1 Fortification
Other Requirements
Your compulsory Troops selections must begin the game deployed on the table. All other options (except fortifications) may be held in reserve.
Victory Conditions
For each enemy Non-Troop unit destroyed, you receive 1 Victory Point
For each enemy Troop unit destroyed, you receive 2 Victory Points
(If a unit is destroyed due to an assault from both players on the same team at the same initiative step, split the points between you).
Additional victory conditions. - Additional Victory Points are available for the First Blood, Linebreaker and potentially the Slay the Warlord victory condition. Each Warlord is worth 1 VP to the player which kills it.
The two top scoring players will be the winners of the scenario.
Any Troops left alive at the end of the game should be put to one side to form a potential reserve for game 3.
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450
Re: NH2016 - WH40K - Mission 2: Hold Out
How many points? 1000 each?
M.
M.
Re: NH2016 - WH40K - Mission 2: Hold Out
750pts.
Stuff painted in 2014 56
Stuff painted in 2015 118
Stuff painted in 2016 207
Stuff painted in 2017 0
Stuff painted in 2015 118
Stuff painted in 2016 207
Stuff painted in 2017 0
- me_in_japan
- Moderator of Swoosh!
- Posts: 7396
- Joined: Fri May 14, 2010 2:46 pm
- Location: Tsu, Mie, Japan
Re: NH2016 - WH40K - Mission 2: Hold Out
Is that "troops" as in "units", or troops as in "Troops". I ask cos game 1 is units, and that T ain't capitalised.Primarch wrote:
Any troops left alive at the end of the game should be put to one side to form a potential reserve for game 3.
current (2019) hobby interests
eh, y'know. Stuff, and things
Wow. And then Corona happened. Just....crickets, all the way through to 2023...
eh, y'know. Stuff, and things
Wow. And then Corona happened. Just....crickets, all the way through to 2023...
Re: NH2016 - WH40K - Mission 2: Hold Out
Please accept my humble apologies.me_in_japan wrote:Is that "troops" as in "units", or troops as in "Troops". I ask cos game 1 is units, and that T ain't capitalised.Primarch wrote:
Any troops left alive at the end of the game should be put to one side to form a potential reserve for game 3.
It is capitalised now. Troops as in 'from the Troops part of your codex.'
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450
- me_in_japan
- Moderator of Swoosh!
- Posts: 7396
- Joined: Fri May 14, 2010 2:46 pm
- Location: Tsu, Mie, Japan
Re: NH2016 - WH40K - Mission 2: Hold Out
Darn it. Was rather hoping for the other option. Ah well. Ta for the clarification
current (2019) hobby interests
eh, y'know. Stuff, and things
Wow. And then Corona happened. Just....crickets, all the way through to 2023...
eh, y'know. Stuff, and things
Wow. And then Corona happened. Just....crickets, all the way through to 2023...
Re: NH2016 - WH40K - Mission 2: Hold Out
I noticed that this one doesn't have the 'no units over 200pts' restriction that the previous mission did. Since it's kill points, there is an advantage to bringing one or a few really big units.
Re: NH2016 - WH40K - Mission 2: Hold Out
True, but you also end up with an 'all your eggs in one basket' situation where you get wiped out. It's not that likely, but it might happen.Auxryn wrote:I noticed that this one doesn't have the 'no units over 200pts' restriction that the previous mission did. Since it's kill points, there is an advantage to bringing one or a few really big units.
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450
Re: NH2016 - WH40K - Mission 2: Hold Out
At this senario, could we use dedicate transport vehicle for troops in spite of it categorizes FAST ATTACK?
Let us know.
Let us know.
Re: NH2016 - WH40K - Mission 2: Hold Out
Some of the newer codexes have vehicles listed as fast attack and dedicated transports.komura wrote:At this senario, could we use dedicate transport vehicle for troops unless it categorizes FAST ATTACK?
Let us know.
For example, Marines can buy an empty Rhino as a Fast Attack choice or, they can buy a Rhino for a tactical/assault/devastator/sternguard squad as a dedicated transport.
If you buy a Fast Attack vehicle, it counts as being a Fast Attack unit only.
If you buy a dedicated transport it counts as being the same type of unit as the unit it was purchased for.
E.g. A dedicated transport for a Troops choice counts as a Troops choice. A dedicated transport for an Elites choice counts as an Elites choice.
Dedicated transports never fill a selection for missions, so you can't count a dedicated transport towards your compulsory units.
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450