NH2016 - WH40K - Mission 3: Annihilate
Posted: Sat Oct 24, 2015 10:20 am
+++Primary enemy forces contained+++
+++Enemy command presence confirmed+++
+++Complete destruction of hostile forces commencing+++
Force Selection
>750 Points<
Compulsory
1 HQ Unit
1 Elite Unit
Optional
2 Elites
2 Units from Troops/Heavy Support/Fast Attack
Mission Special Rules.
Primary Objectives
Each player rolls off. The highest scoring player places one Objective marker anywhere in their opponent's half of the table, at least 6" from any table edge. The next highest scoring player places one Objective marker in a similar fashion and so on until all players have deployed an Objective marker. No marker may be within 12" of another marker.
At the end of each turn after the first, a player who has secured an objective gains 1 victory point. Both players on the same team may score points from the same objective.
Secondary Objectives
Players score one additional Victory Point for Line Breaker, First Blood and Slay the Warlord (1 point per enemy warlord).
All Victory Points are scored by individual players, not by the team. If both players have an opportunity to score a point in the same phase (e.g. both could potentially shoot at the same enemy Warlord, roll off to see who gets to take the shot first, or agree in some other fashion).
Emergency Beacon
Securing the Objective placed by your partner allows you to activate an emergency beacon. At the start of your turn, after scoring a point from that objective, any units which successfully left the table during Game 1 automatically arrive from reserve. There is no need to roll for these reserves. Units arriving in this manner use the Outflank rule, even if they do not usually have it.
Teleportation Matrix.
Securing the objective you placed, allows you to activate a teleportation matrix. At the start of your turn after scoring a point from that objective, any surviving Troops units from Game 2 automatically arrive from reserve. There is no need to roll for reserves. All units arriving in this manner use the Deep Strike rule, even if they don't usually have it. Any of these units Deep Striking within 6" of the objective you placed do not need to roll for scatter.
The two players with the most Victory Points are the winners for this scenario.
+++Enemy command presence confirmed+++
+++Complete destruction of hostile forces commencing+++
Force Selection
>750 Points<
Compulsory
1 HQ Unit
1 Elite Unit
Optional
2 Elites
2 Units from Troops/Heavy Support/Fast Attack
Mission Special Rules.
Primary Objectives
Each player rolls off. The highest scoring player places one Objective marker anywhere in their opponent's half of the table, at least 6" from any table edge. The next highest scoring player places one Objective marker in a similar fashion and so on until all players have deployed an Objective marker. No marker may be within 12" of another marker.
At the end of each turn after the first, a player who has secured an objective gains 1 victory point. Both players on the same team may score points from the same objective.
Secondary Objectives
Players score one additional Victory Point for Line Breaker, First Blood and Slay the Warlord (1 point per enemy warlord).
All Victory Points are scored by individual players, not by the team. If both players have an opportunity to score a point in the same phase (e.g. both could potentially shoot at the same enemy Warlord, roll off to see who gets to take the shot first, or agree in some other fashion).
Emergency Beacon
Securing the Objective placed by your partner allows you to activate an emergency beacon. At the start of your turn, after scoring a point from that objective, any units which successfully left the table during Game 1 automatically arrive from reserve. There is no need to roll for these reserves. Units arriving in this manner use the Outflank rule, even if they do not usually have it.
Teleportation Matrix.
Securing the objective you placed, allows you to activate a teleportation matrix. At the start of your turn after scoring a point from that objective, any surviving Troops units from Game 2 automatically arrive from reserve. There is no need to roll for reserves. All units arriving in this manner use the Deep Strike rule, even if they don't usually have it. Any of these units Deep Striking within 6" of the objective you placed do not need to roll for scatter.
The two players with the most Victory Points are the winners for this scenario.