NagoyaHammer2016 - Review
Posted: Sun May 08, 2016 10:22 pm
This morning I woke up with an aching back to find a hobby room full of bags and boxes dumped randomly across the room. That can only mean that NagoyaHammer has been and gone for another year.
Thanks to everyone who came along and helped make the event such a fun weekend. I had a blast talking to everyone, playing games and admiring all the marvelous armies on the tabletop.
THE GOOD
The games went really smoothly this year. I believe all the 40K games got up to turn 5, which is a good sign. There were no major rules problems aside from most of us forgetting them. As usual, there were some great armies on the tables, but Kojibear's Eldar Exodite army stood out as a true labour of love. On the second day, we got a wide variety of games in. Several games of Bolt Action were played across Siberian, European and Burmese terrain, a massive game of tiny Napoleonics filled one table. (Pikey got to use a division of troops, A DIVISION!!), brave heroes fought crazed cultists in the deserts of North Africa in Strange Aeons, showgirls fought zombies in the swamps of Malifaux, alien craft rained from the skies in Dropzone, a vicious game of Blood Bowl was played out with little children cheering on the carnage. All in all there were loads of great things going on. (....A DIVISION!!!)
The prizes provided by Spevna drew a lot of attention and should be gracing the walls of three of our players once they have recovered enough to think about decorating.
THE BAD
The 40K event ended with some controversy again as some cheese-mongering, WAAC, power-gamer stormed to victory yet again at his own event. (Seriously people, the objective markers aren't on the table just to look pretty). Honestly, I had not been planning to play, but with an odd number of players someone had to step up.
Aside from that, I don't think there were any problems with any of the games.
THE UGLY
Attendance this year was pretty low. Only ten players turned up on the first day. Surprisingly, the players who actually play 40K at gaming days except for NagoyaHammer were the ones absent. There were more players on the second day - 14 and a baby - but this year was by far the lowest turn out at NagoyaHammer. As it is, those numbers are pretty much the minimum needed to sustain the event in it's current format. For anyone absent this year, we really need you guys to keep things going.
IN SUMMARY
NagoyaHammer2016 was a lot of fun. Thanks to everyone who came along. I would like to express my appreciation once again to everyone for providing loads of terrain, especially Kojibear and Yellowstreak who filled up 5 of the tables. Thanks again to Spevna for providing the prizes. And to those of you who couldn't make it due to family or work commitments, I hope to see you all next year.
I will try and book NagoyaHammer2017, as I don't want to see it fade away. No doubt there will be another discussion on which games get centre stage, but that is a topic for another thread.
Thanks for reading.
(...A FULL DIVISION!!)
Thanks to everyone who came along and helped make the event such a fun weekend. I had a blast talking to everyone, playing games and admiring all the marvelous armies on the tabletop.
THE GOOD
The games went really smoothly this year. I believe all the 40K games got up to turn 5, which is a good sign. There were no major rules problems aside from most of us forgetting them. As usual, there were some great armies on the tables, but Kojibear's Eldar Exodite army stood out as a true labour of love. On the second day, we got a wide variety of games in. Several games of Bolt Action were played across Siberian, European and Burmese terrain, a massive game of tiny Napoleonics filled one table. (Pikey got to use a division of troops, A DIVISION!!), brave heroes fought crazed cultists in the deserts of North Africa in Strange Aeons, showgirls fought zombies in the swamps of Malifaux, alien craft rained from the skies in Dropzone, a vicious game of Blood Bowl was played out with little children cheering on the carnage. All in all there were loads of great things going on. (....A DIVISION!!!)
The prizes provided by Spevna drew a lot of attention and should be gracing the walls of three of our players once they have recovered enough to think about decorating.
THE BAD
The 40K event ended with some controversy again as some cheese-mongering, WAAC, power-gamer stormed to victory yet again at his own event. (Seriously people, the objective markers aren't on the table just to look pretty). Honestly, I had not been planning to play, but with an odd number of players someone had to step up.
Aside from that, I don't think there were any problems with any of the games.
THE UGLY
Attendance this year was pretty low. Only ten players turned up on the first day. Surprisingly, the players who actually play 40K at gaming days except for NagoyaHammer were the ones absent. There were more players on the second day - 14 and a baby - but this year was by far the lowest turn out at NagoyaHammer. As it is, those numbers are pretty much the minimum needed to sustain the event in it's current format. For anyone absent this year, we really need you guys to keep things going.
IN SUMMARY
NagoyaHammer2016 was a lot of fun. Thanks to everyone who came along. I would like to express my appreciation once again to everyone for providing loads of terrain, especially Kojibear and Yellowstreak who filled up 5 of the tables. Thanks again to Spevna for providing the prizes. And to those of you who couldn't make it due to family or work commitments, I hope to see you all next year.
I will try and book NagoyaHammer2017, as I don't want to see it fade away. No doubt there will be another discussion on which games get centre stage, but that is a topic for another thread.
Thanks for reading.
(...A FULL DIVISION!!)