Re: A Dropzone Thread
Posted: Wed Jan 13, 2016 1:37 am
Roger that. Ta for the update
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It all looks solid to me - filling in some spaces in the vehicles after spending time on infantry over the past bit.Scourge
Corruptor - Razor worm firing gunship/transport the "Projectiles" can cause damage to buildings the worms are fired at like a small boarding torpedo.
Monitor - This is a light anti tank minder. It's weapons are mainly aimed at anti scout but there may have been a mention about it being effective against medusa so it's likely got just a few shots.
Overseer - Desolator variant, Buffs the range of nearby plasma weapons and has a token attack (So not very offensive on its own) the range increase is currently suggested to be 6".
Resistance
Memhed - This is a demolition tank, it's a heavy unit with blowing up buildings in mind.
Thunder Wagon - Big Explosive missile. Suggested to use the Large blast but also only firing one missile within the squad a turn, naturally one use per vehicle.
Typhoon - Cyclone with something like the Phoenix Chain guns so more direct, powerful AT.
UCM
Crossbow - Scimitar grade laser on a static platform. Dropped in by raven like the longbow. This will be a very cheap unit because it can't move but it also will lose the Marksmans touch rule
Falcon B - Missile falcon which "May or may not be AA".
Seraphim Retaliator - All the missiles forever. It's a more anti tank focused variant.
Shaltari
Firebird - Very short range powerful weapon with a focus towards building Demo.
Leopard - Dreamsnare weapons with the shield buffer swapped out for another Anti tank weapon. Very short range think an AT knife fighter. (The Jaguar taken to the extreme in AT)
Panther - Unlimited range AA, 3 shots, energy 8 (maybe 7) ACC 3+ and -3 to hit when reaction firing. Personal thoughts are this will be a risk/reward unit. The more you expose it the better you get from it but the more vulnerable it becomes.
PHR
Thor - Barrage variant of the Taranis. Closer to standard Artillery.
Menchit A2 - swaps the 2 mini guns for 2 skyhammer missiles which can be fired without a mercury.
Njord - Sorry JD, don't know too much about this one beyond it transport 4 vehicles and gets a good number of missile shots off. No AA. I think the fine details here are being mulled over.
Aether (Helios A2) - Skimmer with the Triton - X black nano machine swarm (So IF, no blast)
Angelos A2 - Yep, it's an angelos with a flamer, roast a building, drop troops out, get stuck in.
Where appropriate, these new units mark the start of the Hawk consolidation of stock codes as new components will be added to existing kits. E.g. the Panther will be a combined Ocelot/Panther kit.
Additional news - Book 2 of the reconquest is coming along nicely and will feature a host of rules for weather and terrain effects. Think night fighting, heavy rain, low gravity, high gravity, extreme temperatures etc.
Book 3 is planned to feature upgrades for units to eat up those last few points left in a list. Hunter killer missiles, support weapons, swapping a base in one infantry unit for another and so forth.
Hawk Wargames is excited to announce Dropzone Commander: 2nd Edition!
The current Dropzone Commander system is highly regarded and we are working on bringing you a new edition that retains its excellent core mechanics whilst improving many aspects to reflect warfare in the 27th Century.
We are in the stages of alpha testing the proposed changes and a closed beta will also take place with our Hawk Talon scheme. We expect a release in Q4 2017 with a release date announced closer to the time.
2nd Edition will bring balance to existing units and enhance a player’s collection, not invalidate it. We want every unit to be playable. New units are in development which will be previewed over the next few months.
Beasts of War have interviewed Dave and they will have a video for you on Monday with more details including proposed changes and even more new artwork, including this incredible Archangel squadron!
Make sure to spread the news by sharing this post and let us know in the comments what you’re looking forward to in the new edition.
It's not a new game, it's a better game.me_in_japan wrote:Oi! What was that conversation we were all having about not starting new games? Shush, you!