Balloonacorn wrote: ↑Tue Jun 20, 2023 3:17 pm
How about a whole army of heavies? I don't know if I like this system.
The wheel has turned and they're currently on "try to make you want to voluntarily take a variety of units'. I'm sure compulsory Battleline will be a thing in the future but for now I think they're taking a fair crack at it.
All heavy is very doable and has the advantage skew always does - your opponent may not have planned for it.
It does have some opportunity costs though:
- You have restrictions on what units characters can join and they're only rarely vehicles themselves. So depending on how heavy we're talking you may be constrained in your choice of warlord and find it awkward to use other characters you want.
- Every unit has a special rule and some lighter units have great ones. Marines for example get awesome buffs from Incursors and speeders, so even if you slant towards heavy you'll find a lot of other units on your wishlist.
- unless your opponent skews back you want a variety of offensive profiles to deal with their variety of units. There's far fewer does-everything-well weapons in the game and investing in fewer units makes it harder to have a diversified portfolio (though not impossible - they laughed at all the extra guns on the Primaris vehicles but who's laughing now?
)
- Objective play is very important and Tempest of War style random secondaries are usually optimal. If you don't have lots of mobile units to go do the thing, you'll be constrained to fixed objectives which pay out more steadily but less and can't generate CP like the random ones.
- Marines will be incredibly grateful to you for focusing your resources into a small number of units that are optimal targets for Oath of Moment. Doubly so if they deploy Guilliman.
While Knights exist it's a playstyle the game needs to cope with anyway