Cloning

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AndrewGPaul
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Re: Cloning

Post by AndrewGPaul » Sun Jun 05, 2011 11:38 am

me_in_japan wrote: I do intend to make some conversion pieces for my Rackham booglies that I got to use as Grotesques, and those pieces will be cast up, but theyre extra parts made for models made by a company which has gone the way of the dodo.
Again, that doesn't matter. Someone owns the right to produce those miniatures (probably some French capital investment company), and it ain't you. :)

I don't care one way or the other; do what you like. I just thought I should mention that "I'm not selling them" and "well, the original maker doesn't make them any more" aren't valid defences.

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me_in_japan
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Re: Cloning

Post by me_in_japan » Sun Jun 05, 2011 12:14 pm

The pieces Im making for the rackham booglies will be 100% scratch sculpted by me. Yes, they will fit onto Dysastis Nemesis (and all similar beasties) but the bits being cast are mine. If i were to sculpt 5 identical copies individually out of GS there would be no problem. Why would it be a problem if I sculpt one then copy it? Miniature producing companies dont own the copyright on resin casting.
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Seb
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Re: Cloning

Post by Seb » Sun Jun 05, 2011 12:58 pm

This is good stuff.

I don't really care about doing moulds out of other companies stuff, but I have been studying sculpting recently because I am interested in making my own models. Documenting the casting process is very helpful, thank you.

So far there are hairy legs

Image

and a$$

Image

AndrewGPaul
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Re: Cloning

Post by AndrewGPaul » Sun Jun 05, 2011 2:50 pm

me_in_japan wrote:The pieces Im making for the rackham booglies will be 100% scratch sculpted by me. Yes, they will fit onto Dysastis Nemesis (and all similar beasties) but the bits being cast are mine. If i were to sculpt 5 identical copies individually out of GS there would be no problem. Why would it be a problem if I sculpt one then copy it? Miniature producing companies dont own the copyright on resin casting.
Ah, I thought you were talking about recasting the minis themselves.

Seb
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Re: Cloning

Post by Seb » Tue Jun 07, 2011 6:28 am

I would like to start make moulds for my sculpts.. The tutorial is very informative and good but I don't quite understand the part about the vents.
Do you cut the finished mould to make these vents?
How does the mould intake look like where you pour down the resin?
It would be great if there were some pics of this.

Also do these silicon moulds hold for any other material except resin? What about moulds to make metal minis?
I will see if I can find other tutorials as well!

Thanks.

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Mike the Pike
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Re: Cloning

Post by Mike the Pike » Tue Jun 07, 2011 9:27 am

I too have been working on my 'cloning' techniques. The end results lack detail but are rather delicious... :D

Image

P.S. Blatantly stolen from BOLS :twisted:
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ennui
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Re: Cloning

Post by ennui » Tue Jun 07, 2011 10:34 am

You immoral scoundrel!!,! :evil: :evil: :evil:
...

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me_in_japan
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Re: Cloning

Post by me_in_japan » Tue Jun 07, 2011 12:56 pm

@seb

Image

sorry - pic got chopped. Right click and select "view image" or whatever your browser calls it, to see it properly.

When you first pop your mould open after casting your master model, it will have no vents. It will basically be a block of rubber, cut in half, with two empty shells where the master mini once was. If you look at the diagram, the red sections are the vents/entry points. The entry point is just a fat vent, and can theoretically be any one of them.

Note the vents are all running in the same direction, and all exit on the same surface. A vent is simply a wedge shaped cut made into your mould (use a sharp knife or youll have wee teary bits of rubber clogging the vents up.) Note that you can also cut vents from one part of the model-space to another, e.g. the suggested solution for the downward pointing arm.

This surface will be UP when you pour the resin into the mould. Make sure the mould is fairly tightly clamped shut before you do this, as any leakage will not only make a hella mess, but ruin whatever you were trying to cast. Still, you should expect a good few muck-ups before a viable model comes out.

First time around, I recommend cutting vents anywhere you think air might get trapped, and where you can get away with having a stub sticking off your cast model. i.e. simple surfaces are best (not over the face, for example, unlike my crappy diagram :lol: ) When you cast this first time around, you'll probably find that air has collected somewhere you didnt predict, leaving a half-formed limb/spikey bit/whatever. Locate that trouble spot on the mould, and cut another vent there. Repeat, until you get a clean cast.

Hope that helps :)

*EDIT* heres an actual mould. Not the best pic, but you can see how the vents are just wedge shaped cuts made in the mould.
Image
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Primarch
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Re: Cloning

Post by Primarch » Tue Jun 07, 2011 1:11 pm

The method for filling/vents suggested in Tokyu Hands (where you buy the resin/rubber/etc from) is to fill from the bottom of the figure to the top.
E.g.
Image
You can buy syringe like things at Tokyu Hands pretty cheaply and pump the resin in if you're quick. :D
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450

frans
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Re: Cloning

Post by frans » Tue Jun 07, 2011 1:16 pm

One more thing that might help. If the main hole that you pour the resin in is to short the pressure might not be enough to push it out to all part of the mold. Longer is better.

Resin is great but do not forget about the old faithful metal. If something goes wrong melt it down and try again.

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