IA 10 Badab War part 2

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Admiral-Badruck
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Re: IA 10 Badab War part 2

Post by Admiral-Badruck » Sun Jan 16, 2011 2:06 pm

I was thinking about doing an Astral Claws (akaTiger Claws)Army... or they seem like they could be fun...I play them as Astral Claws in Badab and Space dogs... I will again hit the deck as the tomatoes fly.
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Re: IA 10 Badab War part 2

Post by Primarch » Sun Jan 16, 2011 3:03 pm

Admiral-Badruck wrote:Astral Claws (akaTiger Claws)Army
Astral Claws=/=Tiger Claws
Tiger Claws are a successor chapter from Astral Claws stock. The Tiger Claws were officially wiped out when their homeworld was destroyed. 1 Company had been lost in the warp at the time and reappeared centuries afterwards. When they petitioned the High Lords of Terra for the release of their tithed gene-seed their delegation mysteriously vanished as the High Lords believed them to have been corrupted. When an investigation fleet was sent to retrieve the rest of the company they couldnt be found, having gone into hiding.
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Re: IA 10 Badab War part 2

Post by me_in_japan » Mon Jan 17, 2011 10:05 am

just a suggestion, but would it not be an idea to just choose a single space marine chapter and stick with it? Life would be so much simpler that way, no? Im not saying you have to, or even that you should, Im just suggesting that you dont need to have multi-army useability just because there happens to be a lot of different chapters out there. I know Ive said (many times) in the past that marines are all the same, and thats by and large true if one is playing against them. From the pov of someone who actually collects em, tho, they can be quite different, as GW insist on having multiple codexes. I believe these are largely unnecessary, but they unarguably exist, thus, there are, perforce, differences between chapters for a collector.
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Re: IA 10 Badab War part 2

Post by Colonel Voss » Mon Jan 17, 2011 10:26 am

That reminds me of the craftworld eldar codex plus the dark eldar codex and the regular codex. When that came out, eldar players had 7 choices of army lists that they could do; generic eldar, dark eldar, Iyanden, Saim-Hann, Alaitoc, Biel-Tan and Ulthwe. *Gasp* One could argue that all of these armies could be merged quiet easily under your argument that all eldar are the same as the rest, but a look at each list shows a level of variety and uniqueness that the normal list just wouldn't have accomplished, even if you were using the current GW rule of having special character X change the army to this that or the other.

I actually like this older style that delves into depth of armies and explores different armies in depth over the generic lists. I love the color and depth that it brings to the game table. I miss the Armageddon and Eye of Terror books for the variety that they brought to the table. I also miss the real Catachan codex. I would love to use a specific chaos legion over the generic crap that is the current codex chaos. I support FWs expansion of different lists that they have been putting out. It's cool background, cool characters (not overpowered as far as I can see) and adds variety to the table top. If I wasn't building a 30k Word Bearer and a Minotaur armies, I would be tempted to collect another space marine army as the creativite that has gone into Badab has been wonderful.

I actually find it sad that the space marines are the only ones who get such attention poured on them. Just the fluffbunny in me I guess. :mrgreen:

But if you are talking about Badruckology of one painted army using several different books depending on which book suits him at this moment, then I agree. ;)
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Re: IA 10 Badab War part 2

Post by Admiral-Badruck » Mon Jan 17, 2011 11:57 am

me_in_japan wrote:just a suggestion, but would it not be an idea to just choose a single space marine chapter and stick with it? Life would be so much simpler that way, no? Im not saying you have to, or even that you should, Im just suggesting that you dont need to have multi-army useability just because there happens to be a lot of different chapters out there. I know Ive said (many times) in the past that marines are all the same, and thats by and large true if one is playing against them. From the pov of someone who actually collects em, tho, they can be quite different, as GW insist on having multiple codexes. I believe these are largely unnecessary, but they unarguably exist, thus, there are, perforce, differences between chapters for a collector.
suggestion noted..folks get all kind of wired when Red scorpions show up ridding wolves or even giant scorpions... they say why don't you just play space wolves.. I am on a bit of a quest to own an army for every codex... I do not expect most people to understand but I feel that to understand how the game works I must play with all the armies... that way I know what to expect when I face them in competitive play.... so I will not stop until I have one of every army.. Eldar are way down on the line so you will still surprise me..
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Re: IA 10 Badab War part 2

Post by Admiral-Badruck » Mon Jan 17, 2011 12:02 pm

Primarch wrote:
Admiral-Badruck wrote:Astral Claws (akaTiger Claws)Army
Astral Claws=/=Tiger Claws
Tiger Claws are a successor chapter from Astral Claws stock. The Tiger Claws were officially wiped out when their homeworld was destroyed. 1 Company had been lost in the warp at the time and reappeared centuries afterwards. When they petitioned the High Lords of Terra for the release of their tithed gene-seed their delegation mysteriously vanished as the High Lords believed them to have been corrupted. When an investigation fleet was sent to retrieve the rest of the company they couldnt be found, having gone into hiding.
is this from the new fluff or from the first story of the the Badab War?? . I remember nothing about the Astral Claws in the RT era Compendium that was the first place I remember reading about the Badab war ... can any one back me up on this... Spevna, MIJ, Konrad???
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Re: IA 10 Badab War part 2

Post by Admiral-Badruck » Mon Jan 17, 2011 12:05 pm

Colonel Voss wrote:
But if you are talking about Badruckology of one painted army using several different books depending on which book suits him at this moment, then I agree. ;)
I am not sure I have ever done this but ok...
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Re: IA 10 Badab War part 2

Post by Primarch » Mon Jan 17, 2011 12:05 pm

I second Voss's comment on more variety for EVERY race being a good idea. One of the reasons I like fan-dexes so much is that they add more options for all sorts of wierd and wonderful things. Codex Chaos Legion X, Y and Z would be cool, or at least army books for each of the 4 powers and undivided. (I cant see them doing 9 books for CSM any time soon). Forge World have been very good about releasing more flavourful stuff from the Vraks Renegade lists (2 of them), the two FW IG lists (Death Korp and Elysians), Ork Meks, Marine Siege Lists and all the cool use of the Chapter Tactics rules in IA 9 and 10.

As a marine collector (no really I am), I WANT all my marine chapters to look different. Sure, I could have one chapter that can be used for anything. I would only need 1 set of transports/tanks, most of my infantry could be used for every list and I'd just need a handful of special characters that could be switched out as needed. It would save me millions of yen. So why dont I do it?
Firstly, when I play any army, I want my army to fit the fluff and background of that army. I want my Wolves clad in wolf pelts and my Blood Angels to have fancy armour.
Secondly, I want my opponent to be able to look across the table and be able to tell what they are facing. If you see Space Wolf coloured models, made with Space Wolf kits and generally giving off a Space Wolf vibe, then you know you are playing my Space Wolves, not a bunch of Feel-no-pain, Fast-transports, Furious-charging Blood Angels.
Thirdly, I am pretty sure I have obsessive-compulsive behavioural tendencies and this hobby saves me from having to count how many bricks were used in the construction of my apartment or memorising all the train time-tables for the past 60 years.
I figure (and no offence intended to Badruck here) that if you dont care about the fluff, you're not using the standard look for the army anyway so identification doesnt matter and you aren't in need of psychiatric treatment then you dont need more than one marine army as M_i_J suggests.

And if you are going to make a new army, that totally ignores all the fluff and background, why not create your own chapter a-la Seb rather than use an army with a history and background which doesnt match what you want?
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Re: IA 10 Badab War part 2

Post by Primarch » Mon Jan 17, 2011 12:07 pm

Admiral-Badruck wrote:is this from the new fluff or from the first story of the the Badab War?? . I remember nothing about the Astral Claws in the RT era Compendium that was the first place I remember reading about the Badab war ... can any one back me up on this... Spevna, MIJ, Konrad???
Its the new background. It also fits Codex Chaos Space Marines as well.
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Re: IA 10 Badab War part 2

Post by Admiral-Badruck » Mon Jan 17, 2011 12:11 pm

I guess the reason I do not want to make up a chapter is because I do not have that much creativity nor do I like to make up fluff that really is not my idea of fun.. taking someones ideas and tweaking it a bit is very fun for me..
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