Have there been any developments to the kill teams scenario that we've done a few times? I've been curious about this since getting back into 40k. As I remember it, balance was always an issue in such a retricted low points scenario, MEQs vs GEQs, or units with unbalancing universal speacial rules, like feel no pain, or too many power weapons/invulnerable saves.
I thought the whole concept of the homebrew kill teams game was pretty cool, and wouldn't mind thinking about ironing out the balance issues, if everyone else is interested in ressurecting kill teams.
40k kill teams
Re: 40k kill teams
There is a set of rules in the back of the Battle Missions book.
Different armies will always play differently at different points values. Likewise, in games where you dont have to worry about FOC then you can field some wild and wacky stuff. Thats kind of the point of kill teams though isnt it?
Different armies will always play differently at different points values. Likewise, in games where you dont have to worry about FOC then you can field some wild and wacky stuff. Thats kind of the point of kill teams though isnt it?
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- Admiral-Badruck
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Re: 40k kill teams
the rules in the Battle missions were not my cup of plastic... I really wish they would come out with some Necormunda style rules the other races in 40k... it would be much more fun...
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Re: 40k kill teams
What was wrong with them?Admiral-Badruck wrote:the rules in the Battle missions were not my cup of plastic... I really wish they would come out with some Necormunda style rules the other races in 40k... it would be much more fun...
Necromunda is a more complex game than 40k, which kind of takes away from the fast and easy style of kill team doesnt it?
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450
- Admiral-Badruck
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Re: 40k kill teams
yes if you are just grabbing the models out of your box of current armies... but kill team is about giving your models character and that for that it would be cool if they could skill up...
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